hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: F:\PROGRA~1\VALVEH~1\KOMPIL~1\hlcsg.exe "F:\Program Files\Steam\steamapps\konradr25\counter-strike\cstrike_polish\maps\aim_boxing"
Entering F:\Program Files\Steam\steamapps\konradr25\counter-strike\cstrike_polish\maps\aim_boxing.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.14 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.03 seconds)

Using Wadfile: \program files\steam\!tx\valve\halflife.wad
 - Contains 2 used textures, 33.33 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\!tx\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\cs_dust.wad
 - Contains 4 used textures, 66.67 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\cs_havana.wad
 - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\cs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\de_airstrip.wad
 - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike\de_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)

Warning: More than 8 wadfiles are in use. (15)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 4 additional animating textures.
Texture usage is at 0.18 mb (of 4.00 mb MAX)
1.97 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: F:\PROGRA~1\VALVEH~1\KOMPIL~1\hlbsp.exe "F:\Program Files\Steam\steamapps\konradr25\counter-strike\cstrike_polish\maps\aim_boxing"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 33 (0.00 seconds)
BSP generation successful, writing portal file 'F:\Program Files\Steam\steamapps\konradr25\counter-strike\cstrike_polish\maps\aim_boxing.prt'
SolidBSP [hull 1] 25 (0.00 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
Error: Exceeded MAX_MAP_MODELS
Description: The maximum number of brush based entities has been reached
Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity


-----   END   hlbsp -----



